A downloadable Underfoot Queens for Windows and Linux



Underfoot Queens is an ant themed 4x where you will lead your species across generations. Explore, forage for food, expand your colony, fight off competitors, and survive the elements on your path to evolution. In the end, only the most adaptable species will survive.


  • Explore and gather resources - Carbohydrates, proteins, water, building materials... Your colony will need them all and you must explore to make sure you don't run out of stocks.
  • Manage your colony - The population inside your nests will grow from egg to worker stage without your intervention, but you need to control their growth and guide them through food shortages, diseases(Soon) and other dangers.
  • Fight for food, fight for supremacy - Fight other insects, both wildlife and rival colonies.
  • Adapt and Evolve - Every species you see in-game has a dna code. You can improve or worsen yours by breeding during the nuptial flights, starting a new game from scratch with your new genes.
  • Permadeath - How far can you lead your colony before it succumbs? Will you risk another year or reproduce as soon as possible to avoid uncertain doom?
  • Unlock new species! - Not all progress is lost when you lose your game: While playing you will get achievements that will potentially unlock new species. These new species will be fresh starting points for your journey, each with their own strengths & weaknesses.


All feedback is welcomed! Join the discord or leave a comment here if you want your ideas and feedback to be heard!




  • Font Pixellari by Zacchary Dempsey-Plante
  • Music by HoliznaCC0
  • Sound 'bush-cut' by kreastricon62
  • Sound 'soft-grass-foot-step' by drfx
  • Sound 'error-bleep-2' by original-sound
  • Sounds 'rustling-grass-2' & 'rustling-grass-4' by morganpurkis
  • Sound 'wind-chimes-single-02' by anthousai
  • Sound 'cancel-miss-chime' by reclure
  • Sound '59-caida-tronco' by checholio
  • Sound 'high-pitched-click' by breviceps
  • Sounds 'flying-bug' by abacagi Sounds 'beep-1' & 'achievement-happy-beeps-jingle' by eponn
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StatusIn development
PlatformsWindows, Linux
Rating
Rated 4.0 out of 5 stars
(5 total ratings)
AuthorVillano
GenreStrategy, Simulation
Made withGodot
Tags2D, 4X, ants, breeding, genetics, insects, Pixel Art, Turn-based, Turn-based Strategy
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksSteam

Download

Download
0.23 - Linux 29 MB
Download
0.23 - Windows 28 MB

Development log

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Comments

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HOW TO UNINSTALL THIS?!? Iv'e tryed about 7 times and it says the same all the time, "This file.exe is being executed, please close the application before uninstall" BUT I ALREADY CLOSED IT! help

(+1)

The game doesn't install at all, if you want to get rid of it just delete it!

(1 edit)

Well... since simply deleting wouldn't do i simply used my McAfee client and COMPLETELY DESTROID THE FILES MUAHAHAHA, but thanks anyways :)

(+1)

Better clean than sorry!

(+1)

I'm a Japanese guy who likes 4X, and I saw your piece on the 4X Reddit and played it for an hour or so! I enjoyed it, but there were some things that bothered me, so I will list them.

I played with the data I downloaded a while ago, so if it has already been fixed, I apologize.


I would like you to clarify how much resources the queen ants consume to lay eggs when the maximum number of eggs has not been reached.

Please show what causes each resource to increase or decrease by hovering the mouse over the resource.

When a unit is selected, it should always be in the "waiting for move order" state.

When a unit moves onto a colony, I want it to automatically drop the resources it is carrying.


I would also like to report that when a unit has less than 0 HP due to starvation, it freezes with a script error.

I think this is a very interesting idea, so I'll be keeping an eye on the production of this game!

Translated with DeepL

Hello! Let me start by saying I just uploaded today a new version, I think I fixed the 0 HP crash when starving. (Or I recall doing it a while ago, I'll check into it again)

I'll address your points now:

- About the clarification of the resources consumption/production, you are totally right there needs to be more information, I haven't made my mind yet how to do that with the current UI. (So yeah, I'll try to do it before the next update)

- About the moving state for the ant, I might change the controls to be more mouse centric, but again, I have to think about it since I know there is a problem but I can't put my finger on the right solution.

- Regarding the autodrop feature, well I don't want it since it will cause accidents once there are multiple nests implemented. I might create an option to enable/disable it, but for now I won't prioritize it.


Also thanks for the praise, playing my game and taking your time to comment on it!