0.22 - Pheromones & Changelog
Hello there! I've been hacking at it the whole weekend and here's a quick update with a new feature: Pheromones.
Basically so you understand it, it's Civilization's culture with a twist. Ants use pheromones for a variety of things and their nests usually have a smell. Here it's a resource that for now is produced by certain buildings (Like the queen chamber) and is used by others. It will expand as you build your nest.
For me it's the perfect way of representing colonies ownership of tiles, which is something I need for the next update I have planned (Which involves being able to select tiles and see information) and for you it's an opportunity to customize your nest.
It's the first step towards customization and roleplaying which for me it's a big deal when playing any strategy game. Something I have in mind regarding this is the ability to name your colonies. You can expect tiny features like this being added in the future!
I've also done a bit of bugfixing, check the changelog:
New Features:
-
New resource: Pheromones
Pheromone color is selectable on species selection
World map flags show faction colors
Local map tiles will have a background color and border when owned by a faction
Some buildings generate pheromones and some require them as a building cost
Changes:
Changed dropping/disbanding spots for cargo/ants, now you can do that anywhere
within your colonies pheromones (Which should be way easier for new people to learn)
Fixes:
Fixed issue related to recruiting units when wildlife was on a different level
Fixed hp scaling for very low genes
Fixed tree resources not having foraging values
Fixed mini resin icon color
Fixed missing tree flower texture
Fixed colony details panel buttons behaviour and sounds
Fixed bug when swapping back to world map after being given a warning for status effects on colony start
Files
Get Underfoot Queens
Underfoot Queens
An ant themed 4x/simulation game
Status | In development |
Author | Villano |
Genre | Strategy, Simulation |
Tags | 2D, 4X, ants, breeding, genetics, insects, Pixel Art, Turn-based, Turn-based Strategy |
Languages | English |
More posts
- 0.23 - Resources rework & ChangelogOct 13, 2023
- 0.21.1 - ChangelogSep 14, 2023
- Alpha - Maps, maps, mapsSep 08, 2023
- Alpha - The Foundations UpdateAug 19, 2022
- Beyond the Prototype: RoadmapJun 22, 2022
- Prototype - The Tutorial updateJun 21, 2022
- Prototype - Quality of life updates IIJun 11, 2022
- Prototype - Quality of life updates after first feedbackJun 07, 2022
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