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HOW TO UNINSTALL THIS?!? Iv'e tryed about 7 times and it says the same all the time, "This file.exe is being executed, please close the application before uninstall" BUT I ALREADY CLOSED IT! help

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The game doesn't install at all, if you want to get rid of it just delete it!

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Well... since simply deleting wouldn't do i simply used my McAfee client and COMPLETELY DESTROID THE FILES MUAHAHAHA, but thanks anyways :)

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Better clean than sorry!

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I'm a Japanese guy who likes 4X, and I saw your piece on the 4X Reddit and played it for an hour or so! I enjoyed it, but there were some things that bothered me, so I will list them.

I played with the data I downloaded a while ago, so if it has already been fixed, I apologize.


I would like you to clarify how much resources the queen ants consume to lay eggs when the maximum number of eggs has not been reached.

Please show what causes each resource to increase or decrease by hovering the mouse over the resource.

When a unit is selected, it should always be in the "waiting for move order" state.

When a unit moves onto a colony, I want it to automatically drop the resources it is carrying.


I would also like to report that when a unit has less than 0 HP due to starvation, it freezes with a script error.

I think this is a very interesting idea, so I'll be keeping an eye on the production of this game!

Translated with DeepL

Hello! Let me start by saying I just uploaded today a new version, I think I fixed the 0 HP crash when starving. (Or I recall doing it a while ago, I'll check into it again)

I'll address your points now:

- About the clarification of the resources consumption/production, you are totally right there needs to be more information, I haven't made my mind yet how to do that with the current UI. (So yeah, I'll try to do it before the next update)

- About the moving state for the ant, I might change the controls to be more mouse centric, but again, I have to think about it since I know there is a problem but I can't put my finger on the right solution.

- Regarding the autodrop feature, well I don't want it since it will cause accidents once there are multiple nests implemented. I might create an option to enable/disable it, but for now I won't prioritize it.


Also thanks for the praise, playing my game and taking your time to comment on it!